I chose the Fine Motor Skills webinar because I thought I’d
find it particularly useful not only in the Learning Centre/Resource room, but
also in the classroom. I could end up in any of those places in September (if
I’m lucky).
I liked the overview of fine motor skill development and how
fine motor skills apply to our curriculum outcomes – I’m the kind of learner
that needs to hear things over and over again so even though I’ve heard
explanations like this before, the more times I hear it the better.
One of the things that generally struck me about this
Webinar was that the demonstrators of the apps seemed to be having fun – and
they were fun to watch. I wanted to get my hands on several of the games, just
to give them a try. There’s also the novelty of some of the stylus options that
are available, there seems to be a ton of different options, and you could really
customize it to a student.
Also of particular importance to me was that all of these
apps would be engaging. I picture a lot of the users of these apps as
being in lower elementary school and possibly having difficulties with
attention. I’m thinking of a couple of students in particular of mine, one who
was in grade 3 and the other in grade 2. In consultation with the OT at my
school, I was using a variety of techniques with them to help improve their
fine motor skills, particularly with printing. Both would have loved the
pinching and dragging activities, as well as the Cars2 app. What I could really
see working well for them, though, are Injini and Touch and Write. I think they
would love all the neat features of Touch and Write (like writing with ketchup),
and Injini is extremely straight-forward in terms of taking the guess-work out
of the developmental sequence of pre-printing skills.


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